top of page
Search

Desmos Polyhedron Renderer - Rediscovering Graphics!

A lot of trigonometry, a bit of linear algebra, and a touch of art! I spent some time exploring the science (and math) behind how perspective works in art and construction drawings. The result was really fascinating, so I designed this renderer in Desmos.



Some interesting questions to explore are how this generalises to higher dimensions, what this would look like in other geometric spaces (e.g. hyperbolic space), and how shaders and curves work with this!




 
 
 

Recent Posts

See All
Happy 2025!

This is a long-overdue New Year's post, and with 2025, I wanted to shed some light on some fascinating mathematical connections with this...

 
 
 

Comments


bottom of page